-
Fibreculture Journal Issue 9 - The virtual idol might seem like nothing more than curio, or the product of an increasingly cynical – or desperate – celebrity industry. However, in this essay I wish to situate the virtual idol within a larger history o
-
Fibreculture Journal is a peer reviewed international journal that explores the issues and ideas of concern and interest to both the Fibreculture network and wider social formations. The journal encourages critical and speculative interventions in the deb
-
Offering theoretical and practical criticism of the conventions of first-year university writing instruction in the United States, Bianco suggests that writing pedagogy incorporate various digital and new media modes of writing into the teaching of compo
-
This webtext demonstrates the possibilities of using new media to teach students critical literacy skills applicable to the 21st century. It is a manifesto for what the authors think writing scholars should be teaching in general-education “writing” class
-
Anime abounds in images of ‘nonhuman women’, that is, goddesses, female robots, gynoids, alien women, animal girls, female cyborgs, and many others. This article provides an introduction to problems of gender and genre in relation to the nonhuman wo
-
The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. This historical and cultur
-
This article examines the significance of Diva Starz, a new line of interactive dolls aimed at young girls between 6 and 11 years for current models of literacy. It argues that these dolls have much to tell us about the construction of children as consume
-
This article argues that The Matrix franchise provided global Hollywood with a model for channeling revenue and fans through different multimedia revenue streams via linked commodity narratives. Building on previous theoretical concepts of the expansion o
-
This article analyses the player–avatar relation in Final Fantasy 7, drawing on multimodality theory to analyse textual structures both in the game and in the discourse of player–interviews and fan writing. It argues that the avatar is a two-part stru

